Game Designer (In-house)

To improve our current results and reach new heights, we’re expanding our team and looking for a Game Designer (In-house).

What you will be doing:

  • Development of puzzle, hybrid casual, and casual game projects;
  • Conceptualization of game concepts and mechanics;
  • Compilation of project documentation, including Game Design Documents (GDD);
  • Collaboration with developers, artists, and animators (task formulation and assignment, creation of technical specifications, task acceptance);
  • Development of game prototypes;
  • Involvement in the full development cycle of gameplay features (new modes, new gameplay mechanics, improvement of existing game mechanics);
  • Working with the Unity game engine (project configuration, level design, etc.);
  • Balancing game mechanics;
  • Analysis of successful projects in the market, tracking trends in the gaming industry;
  • Searching for promising ideas and mechanics for new prototypes and games.

What we’re looking for in a candidate:

  • Knowledge and understanding of the Puzzle, Hybrid Casual, Casual games industry;
  • 3+ years of experience in the Game Designer position;
  • Strong knowledge in the field of game design: gameplay mechanics, product metrics, level design, and UI/UX;
  • Ability to prepare GDD and related documentation for execution;
  • Experience working with Unity;
  • Understanding of product metrics and the impact of features on them;
  • Search for competitors and references of game mechanics;
  • Ability to deconstruct games and determine their strengths and weaknesses;
  • Knowledge of project monetization principles;
  • Skill in generating hypotheses aimed at increasing product metrics, increasing LTV;
  • Experience leading a feature from idea to release;
  • Ability to express thoughts in a structured, clear, and concise manner;
  • Ability to work in a team and build professional relationships with colleagues;
  • Communication skills and organization.

Will be a plus:

  • Experience working with Confluence, Jira; Git; SourceTree;
  • Experience with analytics and analytical systems;
  • Experience interacting with related teams (Art, Development) and knowledge of the specifics of their work;
  • English proficiency (Intermediate level or higher).

Our Benefits:

  • Flexible schedule;
  • Medical insurance (including dental care);
  • Reimbursement of psychological care;
  • 5 paid sick days;
  • English courses;
  • Sports reimbursement program;
  • Referral program.

Our Values

to Quality
& Take Risks
Support & Care
Be True & Be You
Ask Questions
& Give Answers
Think Forward